7.4 Final Project
General Guidelines
You can select one of the following 3 project themes. Any selection should illustrate use of the required Flash techniques listed later on this page. Review Macromedia's Usability Tips before beginning your project. Your final will be ONE .swf file only. Please do not reuse homework assignments. Create a totally integrated website with interactive buttons and a main menu. Do not submit a self-running linear animation for your final project.
- A professional website for a real or fictitious company, organization, non-profit.
- A professional gallery or portfolio of work.
- An educational project or academic presentation, lesson, or lab.
If your scope for your project is too broad, create your project in modules so that you can submit a great fully-functional and professional final project and add to it as you have more time and resources after the class session is over. This way, you can have a high quality presentation in any stage of development. Keep this simple. Work in modules. Make every stage of development appear complete before moving to the next stage.
If you're going to have links to 6 labels but you only have time to complete the work for 4 labels, don't include the buttons that link to the 2 labels that are currently 'under construction'.
If you use bitmap images, be sure that the image is necessary to compensate for the added file size. Make sure any external media, bitmap, sound are high quality and optimized.
A simple preloader is required for your final. Your preloader will help maintain the interest of the user and hopefully prevent boredom while waiting for large file bitmaps and sounds to load. If you can't justify the use of bitmaps and large sound files, don't use them.
Please do not submit any 'under construction' work in your final. The final should appear complete when submitted even if you know you are going to add more to it later.
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More Instructions
Take time to read these instructions carefully. Then, read them again!
FRAME LABELS or SCENES: Use frame labels with or without scenes and the goTo actions for your navigation. Do not use loaded .swfs, or links to other .swf files for this beginning course project.
CREATE ONLY ONE .FLA FILE: Publish only one .fla file into one .html file and one .swf file. In the Publish Settings dialog box, click on the Flash tab, and generate a size report. If your .fla is over 3 MB, optimize your movie to stay under 3 MB. Try to keep your Flash less than 1 MB.
You can do the following to optimize your file:
- Remove some bitmap images.
- Resize the width and height of the bitmaps in an image editing program, compress the image to maintain quality but lower file size, and then re-import them in Flash.
- Remove or edit some sound files - use a sound editing program to shorten the loops.
- Reduce the stage size of the movie and resize all the elements on the stage and your library.
- Remove some shape tweening which is processor intensive.
- Limit embedded fonts.
- Limit or remove gradients - gradients add to the file size.
- Remove all unused library items and then save the file with a new filename.
When you publish, generate a size report to identify what is taking up the most amount of space in your project. Limit your fonts to only 3 font faces. Additional embedded fonts can make your movie larger. Reread the optimizing your .fla pages in the textbook.
Include a main screen for navigation and consistent navigation on all screens so that viewers can leave a screen at any time. Allow your users to get back to the main menu from every screen without having to go through your preloader or view the opening animation each time they want to return to the navigation menu. Additionally, pay attention to uniformity of design elements and placements, consistent theme of color and iconography and fonts, etc.
You are expected to be able to create ONLY ONE .html file and one .swf file for this project. All new screens should be created by using frame labels and the goToAndPlay() action or goToAndStop() action on the main timeline of scene 1 or other scenes. Do not embed different .swf files into different .html documents.
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Requirements
Here are a few things you can do to improve your final project:
- limit the use of shape tweens and don't use complex (or any) shape tweens in a preloader...shape tweening uses a lot of processing power and can really slow down your movie
- limit use of font families - embedding fonts adds to file size
- open external html links in a new window by targeting the window to "_blank" ...otherwise your user will go out of the Flash movie into the new webpage and when they hit the back button, they will have to watch the preloader over again
- always allow the viewer to return to any of the frames without having to sit through the preloader again
- make the hit state of text buttons a complete filled rectangle so the user doesn't have to mouse onto a thin part of a letter in order to get the button to work
The above guidelines apply if you are taking the course for a grade or credit.
See FINAL PROJECTS of former students of this course.
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Summary
Phase 1 of the Design Process:
- Define the purpose of your project
- Define your target audience
- Assess your skills, knowledge, time, etc.
- Define your content
- Define your tasks
- Create a storyboard - a series of sketches to describe the content of a sequence of screens
- Define the flow of your project
- Create a script of specific text and narration
- Develop an interface metaphor
- Define the structure
The following information must be included in your storyboard:
- a sketch or drawing of each screen
- color, placement, and size of graphics
- actual text for each screen
- color, size, and type of font
- animation, Video, Audio, Interactivity
- narration and text cross referenced with its corresponding storyboard number
- audience interaction
This is the last section of this lesson. Please proceed to the Assignments area.
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