Lesson 5 - Selection
From 2001's HAL to War Games' WOPPER to AI, popular culture has often portrayed computers as "thinking machines", rather than as glorified calculators. Computers seem to "think" because, unlike an adding machine, a computer can make decisions and carry out different actions, based upon the input it receives. That's the subject of this lesson.
Lesson 5 sections are as follows:
Continue with section 5.1 The boolean Type
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