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Lesson 11 - Graphics

Java's Graphics class comes complete with several multimedia facilities. You can draw shapes and figures, displaying bitmapped images, move your drawings around the screen, and even play a soundtrack. 

In Lesson 11, we'll cover the following:

11.1 Painting

Learn to use the Graphics class to draw text, lines, and shapes.

11.2 Canvas

Learn about the Canvas and Component classes which provide a place to draw.

11.3 Images Learn how to use display and manipulate images stored in jpeg and gif files.
11.4 Animation

Learn to use Java's Thread class to make your images move.

11.5 Sound

Learn to use the AudioClip class to add a score to your applets.

11.6 JARs

Learn how to bundle your applets, images and sounds into Java Archive files.

Continue with section 11.1 Painting

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Content Developed by Stephen Gilbert, Licensed under a Creative Commons License
Published by the Sofia Open Content Initiative
© 2004 Foothill-De Anza Community College District &The William and Flora Hewlett Foundation