Lesson 11 - Graphics
Java's Graphics class comes complete with several multimedia facilities. You can draw shapes and figures, displaying bitmapped images, move your drawings around the screen, and even play a soundtrack.
In Lesson 11, we'll cover the following:
| 11.1 Painting |
Learn to use the Graphics class to draw text, lines, and shapes. |
| 11.2 Canvas |
Learn about the Canvas and Component classes which provide a place to draw. |
| 11.3 Images |
Learn how to use display and manipulate images stored in jpeg and gif files. |
| 11.4 Animation |
Learn to use Java's Thread class to make your images move. |
| 11.5 Sound |
Learn to use the AudioClip class to add a score to your applets. |
| 11.6 JARs |
Learn how to bundle your applets, images and sounds into Java Archive files.
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Continue with section 11.1 Painting
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